What should come first, the chicken or the egg? Or in Escape Online parley, the requisition or the fixed asset? Yes, this may be a silly analogy, but the conundrum is valid all the same. The question is: should I use a requisition to create 20 assets and edit each one, or should I create one fixed asset, edit it, and copy it 19 times? The answer to this age-old question depends on your individual workflow. Let's say you need to buy 20 iPads for the Special Education department. You may want to create a requisition that creates all 20 assets, like the graphic here.
You may want to have one line item create an asset and then fill in the warranty information and copy from there. Kind of like this graphic.
What's the difference?
In the end, nothing. You still end up with one requisition tied to 20 assets. But life isn't always about what happens at the end, but how you got there.
With Escape Online, you have the option to create these assets in the order that makes sense to you: create and edit 20 assets OR create and edit one asset and copy it 19 times.
It all depends on your point of view and what you think is the correct order of creation: the chicken or the egg.